Louie Hinayo
I specialize in dynamic action animation with 18+ years of experience in 3d animation for mobile games and TV/film. I excel in creating high-quality animations, leading teams, and optimizing workflows to enhance visual storytelling.
Lead 3d Animator
Games
2022-2024: Kabam Games, Vancouver BC


S U M M A R Y


lhinayo,com
P R O F E S S I O N A L E X P E R I E N C E
Animation Director: Disney Mirrorverse + Marvel Contest of Champions + Prototype
Directed projects + teams: Supported prototyping efforts and supervised two projects, each featuring a dedicated lead and principal animator, managing over forty-plus animations spanning gameplay, front-end, and cinematics.
Optimized workflows + boost creativity: Utilizing the animation library to share animations between projects, leveraging MotionBuilder's data blending techniques and rig sharing capabilities.
Leveraged knowledge sharing: Authored comprehensive documentation of best practices and workflows, developing clear, actionable guidelines to ensure seamless collaboration with internal and external partners.
2019-2022: Kabam Games, Vancouver, BC
Lead Animator: Disney Mirrorverse
Minimized risk + Prioritized impact: Proactively identified animation issues, providing creative solutions throughout the entirety of the development. Ensuring mission-critical issues were addressed early.
Streamline the review and approval process: Collaborated with Disney, involving third-party approvers to minimize risk. For example, Reviews are focused on the user’s perspective and be centred around a common device.
Collaboration and Communication: Initiated ideas and solutions by working closely with designers and engineers to conceptualize, prototype, and refine dynamic animation styles and functionalities for gameplay and in-game cinematics.
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2016-2019: Kabam Games, Vancouver, BC
Senior Animator: Marvel Contest of Champions + Transformers Forged to Fight
Convert expression into performance: Executed character animations that conveyed personality and narrative effectively in gameplay, cinematic and front-end animations on a thirty-day character creation cycle.
Address and resolve animation-related bugs: Ensure all animation content meets strict technical standards and performs efficiently in gameplay.
Collaborate with technical and art disciplines: brainstorm character profiles to define visual and technical requirements ensuring high-quality animation standards across the project lifecycle.
S O F T W A R E
Film
2001 - 2016: MPC Film | LookFX | Artifex Studios | Atmosphere Visual Effects | Frantic Films
Senior Animator - Game of Thrones, Planet of the Apes, Battlestar Galactica, X-Men 2, etc
Create stylized to hyper-realistic animations with biped and complex creature rigs to fit the directors' vision.
Proficient in all stages of animating, from previsualization to final creatures, characters, vehicles, and camera cinematography.
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Motionbuilder
Maya
Unity
Unreal Engine 4
Perforce
A C H I E V E M E N T S
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Emmy Award 2007 - Atmosphere Visual Effects - Battlestar Galactica
Visual Effects Society Award 2005 - Outstanding Animated Character in a Live-Action Broadcast Program.
Visual Effects Society Nomination 2007 - Battlestar Galactica
E D U C A T I O N
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Motion Capture: Lost Boys Studio, Vancouver, BC
Computer Animation Specialist Diploma: Red River Community College, Winnipeg, MB
Traditional Animation Training: National FIlm Board of Canada, Winnipeg, MB
S K I L L S
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Key frame
Multitasking
Motion capture
Style adaptability
Cinematography
Problem-solving
Teamwork
Quick Learner
Collaboration
Player experience focus
R E F E R E N C E S
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Available upon Request